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In the last decade many successful science centres have been built in
Europe and the USA and their concepts have also been adapted by some museums.
In Finland there are more than 1100 museums, meaning that the country
has the highest density of museums per capita in the world. With this
in mind - it would be a huge mistake to use old concepts and by doing
so shut out many people from this world of knowledge and learning. We
have to accept the fact that the old concept museums are not very enticing
to a large part of our society.
The Rauma Maritime Museum has acknowledged two basic facts. The first
is that the younger generation will not show an interest in museums unless
they can in some way relate the museum to their everyday lives. The second
is that the museum must be a pedagogic learning environment where the
information is not overwhelming. The idea is that when the customer starts
to get interested - she/he can get more information as the appetite grows.
There will not be great piles of information to wade through, the visitor
can take the information in at his own pace.
The navigation simulator design process
The idea of a full scale simulator for children was already launched
during the first planning stages of the museum concept. But soon it became
obvious that there was not enough space on the first floor. The board
of the museum decided that the cold attic was to be converted into a warm
area, where the auditorium and interactive space was being built alongside
the simulator.
At the beginning the idea was largely criticised and investing in the
young generation was seen as a mistake and as ruining the heritage of
former generations. But when the first drawings were issued and people
had time to accommodate them into the changing world - a new form of criticism
arose. How could someone design a simulator where the inner height of
the bridge was only 1,50 metres (< 5 ft) - this seemed to exclude adults
where the physical dimensions were too small for them.
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In this new changed situation, the design of the bridge was modified
and the bridge floor now moves up and down. The simulator can now be used
by navigators from 3 - 103 years of age.
The bridge resembles an old steamer from the 1930s and it has been built
from real life materials. Inside the bridge is an old-fashioned rudder
wheel (the wood originates from P&O:s Canberra). The compass and telegraph
are real equipment. On the starboard side is the radar screen (LCD) and
on the port side is the ECDIS (Electronic Chart and Information System).
The sea, landscape and other ships are visualised and projected on a 156
degree screen around the bridge structure's forepart. The illusion is
very realistic. The software comes from the world leader Transas Ltd (www.transas.com).
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How the simulator is used
Inside the bridge there is ample space for three navigators - master,
mate and helmsman. The steering gear, radar and electronic sea chart work
as in real life.
There are 15 different ships to choose from. The largest is a 320.000
ton VLCC and the smallest a rigid inflatable with a speed of 45 knots.
The customers can also choose from cruise ships to fast ferries or try
their navigation skills with a small patrol boat.
The practice areas are from around the world, like Dover, Sydney, San
Francisco, Gibraltar, Helsinki and Rauma.
There will be six different skill levels. The first level is for navigators
between 3 - 5 years old. This level was very easy to build - nothing is
connected and the children can turn the wheel as much as they want - the
ship continues to follow the programmed track regardless. The next levels
are always based on the navigator's experience and when the highest level
6 is chosen - the simulator works like a training simulator in the Maritime
Academy or Polytechnics.
On the bridge there is the rudder wheel, engine telegraph, chart table
and all equipment for safe navigation. The compass is electronic and receives
the information from the computer program. The paper chart has been replaced
with an electronic chart and information system (ECDIS).
The bridge team has the master, mate and helmsman. The landscape (sea)
is projected with three video projectors and covers 158 degrees. The instructor
is needed only at the starting phase and all computers are located in
the "radio room" located abaft the bridge.
How the simulator works.
The simulator is designed for different age groups and has six skill
levels. The first level is for the youngest navigators and they can turn
the wheel as they want - nothing is connected and the ship continues its
safe journey. On the second level the program is still quite simple, but
levels three and four can already be used in education. The navigators
must consult the charts and follow the rules of the road. All seamarks
must be passed on the safe side. On the fifth level there is very little
"tolerance" left and this level will be used by yachtsmen, sea scouts
etc. On the highest level there is no difference between the museum's
simulator and the simulator in Rauma Polytechnic's Technology and Maritime
Management.
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Conclusion
The Rauma Maritime Museum's goal has been to create a new learning environment
for different age groups and to broaden people's interest in this modern
museum and science centre. The simulator will also promote safe navigation
practices and respect of the mighty seas.
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